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to gain an unfair advantage by artificially expanding player hitboxes

1. Server-Side vs. Client-Side

Most hitbox modifiers are client-sided. This means the change happens only on your screen. While you might see a giant enemy hitbox, the game's server (which decides if you actually hit someone) ignores your local visual changes. When you shoot, the server uses its own, unmodified hitbox to calculate damage.

Scripts downloaded from unverified sources (like YouTube descriptions or obscure Discord servers) often contain malicious code that can compromise your mobile device or steal your Roblox account. Fair Play:

loomed—a game where every millisecond mattered and mobile players were usually just target practice for PC pros.