Super Mario Bros Java Game 240x320 -
This code creates a side-scroller where you control Mario (a colored rectangle with a hat), jump on platforms, collect coins, and avoid enemies. It includes gravity, collision detection, and scrolling.
for Java (J2ME) existed—often a fan-made port or a "homebrew" miracle compressed into a tiny .jar file. super mario bros java game 240x320
goombas = new ArrayList<>();
goombas.add(new Goomba(100, GROUND_Y - 15, 15, 15));
goombas.add(new Goomba(180, 250 - 15, 15, 15));
// Collect coins
Iterator<Coin> it = coins.iterator();
while (it.hasNext())
Coin c = it.next();
if (marioX < c.x + c.size && marioX + MARIO_WIDTH > c.x &&
marioY < c.y + c.size && marioY + MARIO_HEIGHT > c.y)
it.remove();
score += 10;
// Horizontal collision & camera
if (marioX < 20) marioX = 20;
if (marioX > WORLD_WIDTH - 20) marioX = WORLD_WIDTH - 20;
cameraX = marioX - SCREEN_W / 2;
if (cameraX < 0) cameraX = 0;
if (cameraX > WORLD_WIDTH - SCREEN_W) cameraX = WORLD_WIDTH - SCREEN_W;
Typically mapped to phone keypads (e.g., arrows for movement, keys like '2' or '5' for jumping and running). Game State Management: This code creates a side-scroller where you control