Rtgi 0.17.0.2 Release - !!exclusive!!
RTGI 0.17.0.2 Release: A Leap Forward in Real-Time Global Illumination
For the uninitiated, RTGI is a screen-space ray tracing shader that approximates realistic light bouncing, indirect lighting, and ambient occlusion in hundreds of DirectX 9, 10, 11, and 12 games. Version 0.17.0.2 is not merely a bug-fix patch; it represents weeks of optimization, better accuracy, and expanded compatibility. rtgi 0.17.0.2 release
How to Download:This update is available exclusively for supporters on the Pascal Gilcher Patreon . Head over to the Official Patreon Post. Download the ReShade GI Beta 0.17.0.2.zip attachment. Extract and enjoy the next level of lighting in-game! RTGI 0
In-game, enable the shader and ensure your Depth Buffer is correctly set up. some Unity and UE4 titles).
🎮 Recommended Settings
If you’re updating from an earlier version, please note:
, bringing another layer of visual fidelity to your favorite titles. This update continues to refine how light, shadows, and color bounce interact with 3D environments, making "flat" game worlds feel remarkably physical and alive. What’s New in 0.17.0.2?
- Fix: Artifacting in the “Intersection” shading mode under specific depth buffer resolutions.
- Fix: Rare crash when toggling ReShade depth buffer detection on certain AMD GPUs.
- Improvement: Reduced ghosting in the temporal accumulation when camera movement is fast.
- Tweak: Slight performance uplift (2–5%) on Turing and later NVIDIA architectures.
- Compatibility: Better handling of non-standard depth buffer ranges (e.g., some Unity and UE4 titles).