Resident Evil Village Directx 11 New
Resident Evil Village does not officially support DirectX 11; it was designed as a "true" DirectX 12 title to leverage modern rendering pipelines and features like Ray Tracing. Unlike earlier RE Engine games (RE2, RE3, and RE7), which originally launched with DX11 support, Village has required DX12 from its release in 2021. Status of DirectX 11 Support
What You Lose:
- Ray Tracing: DX11 does not support hardware-accelerated ray tracing. The options for reflections, shadows, and ambient occlusion will be grayed out.
- Variable Rate Shading (VRS): A DX12 Ultimate feature that improves performance on RTX 20/30/40 series cards. Loss is negligible on mid-range hardware.
- Async Compute: Some particle effects (e.g., Heisenberg’s magnetic field attacks) may render slightly slower, but not noticeably.
Capcom officially provided a "dx11-non-rt" version through Steam's beta features. This is the most reliable way to revert to a DX11-based build. resident evil village directx 11 new
Example scenarios
- Older laptop GPU: DX11 may enable playable framerates where DX12 struggles.
- High-end PC with multi-core CPU: DX12 likely remains superior due to better multithreading.
- Users wanting specific DX11 mods: A DX11 build makes those mods functional.