We introduce Voyager, the first LLM-powered embodied lifelong learning agent in Minecraft that continuously explores the world, acquires diverse skills, and makes novel discoveries without human intervention. Voyager consists of three key components: 1) an automatic curriculum that maximizes exploration, 2) an ever-growing skill library of executable code for storing and retrieving complex behaviors, and 3) a new iterative prompting mechanism that incorporates environment feedback, execution errors, and self-verification for program improvement. Voyager interacts with GPT-4 via blackbox queries, which bypasses the need for model parameter fine-tuning. The skills developed by Voyager are temporally extended, interpretable, and compositional, which compounds the agent's abilities rapidly and alleviates catastrophic forgetting. Empirically, Voyager shows strong in-context lifelong learning capability and exhibits exceptional proficiency in playing Minecraft. It obtains 3.3x more unique items, travels 2.3x longer distances, and unlocks key tech tree milestones up to 15.3x faster than prior SOTA. Voyager is able to utilize the learned skill library in a new Minecraft world to solve novel tasks from scratch, while other techniques struggle to generalize.
While official support for the DirectX 11 (DX11) version of Resident Evil 3 Remake technically ended on July 12, 2023, this version remains a "new" discovery for many players seeking better performance or specific mod compatibility. Initially removed in a 2022 "next-gen" update that mandated DirectX 12 for ray tracing, Capcom eventually restored the DX11 version as a separate Steam branch following significant community backlash. Why the DirectX 11 Version is Still Relevant
Close the window; Steam will automatically download the necessary files to "update" (roll back) your game to the DX11 version. Comparison Summary DirectX 11 (Legacy) DirectX 12 (Modern) Ray Tracing Not Supported FSR Support Limited (FSR 1.0) Supported (including Ray Tracing) System Load Lighter; better for older CPUs/GPUs Heavier; requires modern hardware Mod Support Higher compatibility for older mods Often requires updated "RT" mod versions 3D Audio Enhanced (Dolby Atmos support)
As graphics APIs evolve, older games risk being left behind. Microsoft is pushing DirectX 12 Ultimate and the upcoming DirectX 13. However, the Resident Evil 3 modding community has embraced DX11 as the preservation standard. New mods—including randomizers, HD texture packs, and even the "Infernal Nemesis" AI overhaul—are now being developed and tested primarily on DX11 for maximum compatibility.
// Wetness simulation (High Specular) float3 finalSpec = SpecularColor * (1.0 + bloodIntensity * 2.0);, was reactivated after community feedback following a 2022 update that forced the game into DirectX 12 (DX12). How to Access the DirectX 11 Version
-force-d3d11Ready to upgrade your survival horror experience? Share your FPS gains in the comments below.
While official support for the DirectX 11 (DX11) version of Resident Evil 3 Remake technically ended on July 12, 2023, this version remains a "new" discovery for many players seeking better performance or specific mod compatibility. Initially removed in a 2022 "next-gen" update that mandated DirectX 12 for ray tracing, Capcom eventually restored the DX11 version as a separate Steam branch following significant community backlash. Why the DirectX 11 Version is Still Relevant
Close the window; Steam will automatically download the necessary files to "update" (roll back) your game to the DX11 version. Comparison Summary DirectX 11 (Legacy) DirectX 12 (Modern) Ray Tracing Not Supported FSR Support Limited (FSR 1.0) Supported (including Ray Tracing) System Load Lighter; better for older CPUs/GPUs Heavier; requires modern hardware Mod Support Higher compatibility for older mods Often requires updated "RT" mod versions 3D Audio Enhanced (Dolby Atmos support)
As graphics APIs evolve, older games risk being left behind. Microsoft is pushing DirectX 12 Ultimate and the upcoming DirectX 13. However, the Resident Evil 3 modding community has embraced DX11 as the preservation standard. New mods—including randomizers, HD texture packs, and even the "Infernal Nemesis" AI overhaul—are now being developed and tested primarily on DX11 for maximum compatibility.
// Wetness simulation (High Specular) float3 finalSpec = SpecularColor * (1.0 + bloodIntensity * 2.0);, was reactivated after community feedback following a 2022 update that forced the game into DirectX 12 (DX12). How to Access the DirectX 11 Version
-force-d3d11Ready to upgrade your survival horror experience? Share your FPS gains in the comments below.
In this work, we introduce Voyager, the first LLM-powered embodied lifelong learning agent, which leverages GPT-4 to explore the world continuously, develop increasingly sophisticated skills, and make new discoveries consistently without human intervention. Voyager exhibits superior performance in discovering novel items, unlocking the Minecraft tech tree, traversing diverse terrains, and applying its learned skill library to unseen tasks in a newly instantiated world. Voyager serves as a starting point to develop powerful generalist agents without tuning the model parameters.
"They Plugged GPT-4 Into Minecraft—and Unearthed New Potential for AI. The bot plays the video game by tapping the text generator to pick up new skills, suggesting that the tech behind ChatGPT could automate many workplace tasks." - Will Knight, WIRED
"The Voyager project shows, however, that by pairing GPT-4’s abilities with agent software that stores sequences that work and remembers what does not, developers can achieve stunning results." - John Koetsier, Forbes
"Voyager, the GTP-4 bot that plays Minecraft autonomously and better than anyone else" - Ruetir
"This AI used GPT-4 to become an expert Minecraft player" - Devin Coldewey, TechCrunch
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@article{wang2023voyager,
title = {Voyager: An Open-Ended Embodied Agent with Large Language Models},
author = {Guanzhi Wang and Yuqi Xie and Yunfan Jiang and Ajay Mandlekar and Chaowei Xiao and Yuke Zhu and Linxi Fan and Anima Anandkumar},
year = {2023},
journal = {arXiv preprint arXiv: Arxiv-2305.16291}
}