Pro Evolution Soccer (PES) 2013 uses a modular file system where game assets like player faces, kits, and stadium textures are stored inside .img files located in the game's img folder. Modders typically use a "Map" or "AFS map" to identify which specific numeric slot (unnamed_ID) within these containers corresponds to a specific in-game item. Core .img File Directory
Pes 2013 Img File List | PDF | Adidas | Sports Teams - Scribd
to add new content, you must reference the correct "unnamed" file IDs within these containers: Asset Category File ID Range / Location (131 - 2007) Real-world player face models. (6360 - 6819) Club and National team jerseys. (6206 - 6336) Brands like Adidas Predator, Nike Vapor. Classic and WE-PES branded balls. Stadium Previews (1967 - 1969) Menu images for stadium selection. How to Use These Lists for Modding Identify the ID : Use a comprehensive PES 2013 File List to find the ID of the item you want to replace. Kitserver Installation : Place your new or image files into the corresponding folder in your kitserver13/pesedit/img/ directory (e.g., a new face goes into Texture Updates : For simple texture swaps, extract the of the new texture and move it to the directory to update stadium nets or pitch textures. particular team's kit ID to update?
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The secret to a better PES 2013 is knowing that dt0c.img handles the players, dt07.img handles the world they play in, and dt06.img handles how you interact with the game. By focusing your modding efforts on these three files, you can keep PES 2013 looking and feeling fresh for years to come.
Pro Evolution Soccer (PES) 2013 folder is the core directory containing the game's graphical and audio assets. Managing or modifying these files (often called "relinking") allows you to update players, kits, and stadiums manually. Core IMG File Map Most modding activity centers on these specific files, which house over 6,000 unique assets: dt0c.img (Players & Kits): The primary file for visuals. It contains face IDs (131 to 2007) , hair files, and the majority of team kits. dt0f.img (Data & UI):
A crucial tool for bypassing internal file limits, allowing you to add unlimited faces, kits, and stadiums without replacing original PES 2013 Editor: Ideal for managing the
How to create a “better” IMG file list
- Inventory all IMG files in your game/mod folder.
- For each IMG, list: filename, size, purpose, main internal folders, and notable file types.
- Highlight mod-safe targets (files widely modded) vs. risky ones (core engine files).
- Include checksums (MD5/SHA1) for official vs. modified versions to help users detect changes.
- Add recommended backup names and locations (e.g., backup dt01_original.img).
- Provide example commands for common tools (e.g., QuickBMS scripts, PES IMG Tool, WENdTEX) — include exact filenames and flags you used.
- Offer mapping: which IMG to edit for kits vs. faces vs. stadiums vs. balls.

