Maxon Cinema 4d Studio 20242 Redshift 3524 New ((better)) Access
Note: The version numbers "20242" and "3524" are interpreted as Cinema 4D 2024.2 and Redshift 3.5.24, which were the standard stable releases for mid-2024.
Performance Benchmarks (Real-World Scenes)
We tested three typical production scenes: maxon cinema 4d studio 20242 redshift 3524 new
- Operating System: Windows 10/11 or macOS (Sonoma/Ventura).
- GPU (Critical): NVIDIA RTX 3070 or higher recommended (8GB VRAM Minimum, 16GB+ Preferred). AMD Radeon Pro W6000 series or Apple M1/M2/M3 Max/Ultra.
- RAM: 32GB minimum for simulations; 64GB recommended for heavy Redshift textures.
5. System Requirements & Stability
To effectively run this configuration, the following hardware baseline is recommended based on 2024 standards: Note: The version numbers "20242" and "3524" are
3. New Toon Shading Capabilities
Responding to the demand for non-photorealistic rendering, version 3.5.24 introduces Cel Shader enhancements including: Operating System: Windows 10/11 or macOS (Sonoma/Ventura)
A. Redshift as the Viewport Renderer
In C4D 2024.2, you can now set Redshift as your primary viewport driver. Gone are the days of toggling between OpenGL (fast but fake) and IPR (accurate but slow). The new RT Viewport:
4) Materials & textures (Redshift basics)
- Create Redshift Material (RS Material): use Base Properties (diffuse / specular / roughness).
- Use RS Material Graph for layered materials: add RS Texture nodes for bitmaps, RS Bump/Normal for details, RS SSS for subsurface scattering.
- Use RS Triplanar or UVs for objects without proper UVs.
- Roughness maps: connect to Specular Roughness input; invert or power-correct as needed.
- Use AOVs (Cryptomatte, Depth, Diffuse, Specular, Beauty) for compositing.