DotA 6.90 AI map is an unofficial community-made update for the classic Warcraft III Defense of the Ancients
Many heroes have received reworked abilities to match the "7.xx" era of Dota. This includes talent trees (in certain sub-versions), updated Aghanim’s Scepter upgrades, and modified base stats to ensure no single hero dominates the lane. 2. Enhanced Bot Logic
Report: DotA Map Version 6.90 AI – Features, Gameplay, and Legacy
1. Overview
- Full Title: DotA v6.90 AI (often labeled
DotA v6.90 AI.w3x) - Game: Warcraft III: The Frozen Throne (Patch 1.24–1.27 era)
- Category: MOBA / AoS (Aeon of Strife)
- Developer: Community-modified version based on IceFrog’s official DotA Allstars; AI script contributed by community authors like PBMN (PopularMap) or BuffMePlz.
- Release Period: Approx. 2012–2014 (post-DotA 6.88 but before Dota 2’s full dominance).
2. AI Hero Roles & Lane Assignment System
Instead of random heroes, AI uses a role-based drafting:
Because the Dota 2 bots are terrible. They are predictable, they never break the "laning phase" properly, and they cheat by seeing invisibility. The 6.90 AI was brutal because it didn't cheat (mostly). It simulated human greed. It would dive your tower, mess up, and then apologize via a pre-scripted chat macro like "&/& sorry."