For a comprehensive guide, the Official Gameplay Guide on Steam
- Each round spawns creeps that march toward your base; periodic boss or elite waves increase difficulty.
- Some rounds enable player-vs-player attacks depending on the version.
🎯 Core Concept
You and a partner defend a lane against waves of computer-controlled "creeps" while sending mercenaries (leaks) to attack your opponents.
Goal: Kill more creeps than your opponents across 21 waves.
- Armor & Damage Types: Units deal specific damage types (Piercing, Impact, Magic) and have specific armor types (Fortified, Natural, Magic).
The Benchmark Worker Counts (for Legion TD 2 & similar versions)
| Round | Novice (0-1000 MMR) | Good (1200-1600) | Expert (1800+) | |-------|---------------------|------------------|----------------| | 4 | 0-1 workers | 1-2 | 2-3 (risky) | | 7 | 1-2 | 3-4 | 5-6 (aggressive)| | 10 | 3-4 | 5-6 | 7-8 | | 13 | 4-5 | 7-8 | 9-10 |
- Value: The sum of gold spent on fighters (not income upgrades or workers). Your goal is to have more value than the wave's recommended threshold.
- Income: Generated every 5 seconds and when you kill enemy mercenaries. Income buys workers, which permanently increases your gold per second. More income means a bigger army later.
- Leak: Any creep that crosses your defense line damages your King (your shared HP pool). Income sends from your opponent spawn extra creeps on your lane.
3. Positioning
- Tanks (Gateguard, Treant, Oathbreaker) in front.
- DPS (Pyro, Butcher, Hades) behind.
- AOE (Fenrir, Zeus) in the middle to hit all targets.
- Split your formation if opponent sends AOE mercs (e.g., Dragon Turtle).
Armor & Attack Types: Every unit has specific strengths and weaknesses (e.g., Swift is weak to Pierce). Use the in-game charts (F10/F11) to match your defenders against the incoming wave types. Unit Roles: