Second, memory management and streaming. The Switch’s 4GB of unified RAM is the primary bottleneck. The launch ROM tries to keep too many character models and particle effects in memory simultaneously. A revised update would implement aggressive asset streaming, loading only the immediate two rooms of a level and swapping out character textures the moment a player swaps their Funko. More radically, the update could introduce a “Performance Mode” in the options, which disables physics-based debris from destroyed objects (replacing it with simple particle fades). This would bring the Switch version in line with the Steam Deck’s low-spec preset, prioritizing fluidity over spectacle.
Watch the official launch trailer to see the new characters and features included in the Deluxe Edition: