Here’s a write-up for using Cheat Engine with Evenicle 2. This is intended for personal, offline use only (e.g., reducing grind, fixing softlocks, or testing builds).
| Value | Likely Type | Notes | |----------------|---------------|---------------------------------------| | Gold | 4 Bytes | Easy to find | | Character HP | 4 Bytes / Float | Can freeze for invincibility | | Character MP | 4 Bytes | | | EXP | 4 Bytes | Set to 999999, fight once → max level | | Skill Points | 4 Bytes | Unlock skills early | | Items | 2 Bytes | 99 is safe max | | Affection | Float or 4 Bytes | Increases with gifts/battles | evenicle 2 cheat engine
Most comprehensive write-ups for this game include these specific pointers: Character Stats Here’s a write-up for using Cheat Engine with
Pointers and Offsets: Advanced users find "pointers"—addresses that point to the actual data—and "offsets" to create stable "Cheat Tables" (.CT files) that work across different game sessions. Infinite health : Set your character's health to
Unlock all CGs and gallery items without having to complete multiple tedious playthroughs.
return F2::ExitAppHere’s a write-up for using Cheat Engine with Evenicle 2. This is intended for personal, offline use only (e.g., reducing grind, fixing softlocks, or testing builds).
| Value | Likely Type | Notes | |----------------|---------------|---------------------------------------| | Gold | 4 Bytes | Easy to find | | Character HP | 4 Bytes / Float | Can freeze for invincibility | | Character MP | 4 Bytes | | | EXP | 4 Bytes | Set to 999999, fight once → max level | | Skill Points | 4 Bytes | Unlock skills early | | Items | 2 Bytes | 99 is safe max | | Affection | Float or 4 Bytes | Increases with gifts/battles |
Most comprehensive write-ups for this game include these specific pointers: Character Stats
Pointers and Offsets: Advanced users find "pointers"—addresses that point to the actual data—and "offsets" to create stable "Cheat Tables" (.CT files) that work across different game sessions.
Unlock all CGs and gallery items without having to complete multiple tedious playthroughs.
return F2::ExitApp