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Dos2 Item Ids ((top)) -

Divinity: Original Sin 2 (DOS2), item IDs (technically called Root Templates or GUIDs) are unique alphanumeric strings used to identify every object in the game world. These are essential for players using console commands or external tools to spawn specific gear, especially unique items that can be missed or sold accidentally. Common Item IDs

1. Executive Summary

In Divinity: Original Sin 2 (DOS2), every object—including weapons, consumables, books, and quest items—is assigned a unique identifier string known as an Item ID. These IDs are essential for developers and modders to manipulate game assets via script or console commands. This report outlines the structure of Item IDs, the methods used to locate them, and the console syntax required to spawn items in-game. dos2 item ids

Enable the Console: Create an OsirisExtenderSettings.json file in your game's Def/bin/ folder with "CreateConsole": true. Divinity: Original Sin 2 (DOS2), item IDs (technically

4. Speedrunning & Challenge Runs

Need 50 "Love Grenades" for a pacifist run? Need 100 "Teleport Pyramids"? Item IDs make resource management a non-issue. Divinity: Original Sin 2 Wiki : A comprehensive

The use of Item IDs in Divinity: Original Sin 2 (DOS2) represents a fascinating intersection between game design, player agency, and technical "modding" culture. For players, these unique hexadecimal codes serve as the DNA of the game’s vast loot system, offering a way to bypass RNG or recover lost items through tools like the DOS2 Script Extender. The Architecture of the Inventory

ItemTemplateAddToPlayer("EQUIP_Amulet_VoidTouched", 1)
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